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Vegetablefruit Ui/Ux Application Design Using Mobile-Based Figma
Corresponding Author(s) : Ardhin Primadewi
Proceedings Universitas Muhammadiyah Yogyakarta Undergraduate Conference,
Vol. 3 No. 2 (2023): Crafting Innovation for Global Benefit
Abstract
Food sources that provide many benefits for the body are fruits and vegetables. Fruits and vegetables have good content in them such as vitamins, minerals and dietary fiber which are good for the body. Freshness in fruits and vegetables is very influential on the content in them. Conversely, reducing consumption of fruits and vegetables is the same as increasing the risk of disease, including reducing health. It was proven in 2017 when 3.9 million people died because the level of consumption of fruits and vegetables was low. To overcome this, an application design was created to make it easier for users to find fresh fruit or vegetables, namely Vegetable Fruit. This platform can help users view stock information on fruit or vegetables being sold. With this research, further research is needed on user experience using an online-based vegetable selling platform. In this way, it can be seen how the user experience is using the Platform so that it can be used as a new reference for startups making online applications. In this study, one of the methods to solve the problem, namely the Design Sprint. Based on the results of research on the UI/UX design of the VegetableFruit application, one of the methods used, called Design Sprint, can solve this problem. In the results of the UI/UX design research, the Vegetable Fruit application has discount features, light mode, and has many payment methods that can make it easier for users.
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- Anggraini, W. F., Susanto, T., & Ahmad, I. (2022). Sistem Informasi Pemasaran Hasil Kelompok Wanita Tani Desa Sungai Langka Menggunakan Metode Design Sprint. Jurnal Teknologi Dan Sistem Informasi (JTSI), 3(1), 34–40. Retrieved from http://jim.teknokrat.ac.id/index.php/JTSI
- Fadliyani Nawir, B. K. (2021). USABILITY TESTING PLATFORM PENJUALAN SAYUR ONLINE DI KOTA MAKASSAR DI MASA COVID 19. Paper Knowledge . Toward a Media History of Documents, 6(1), 12–26. Retrieved from https://www.jurnal.syntaxliterate.co.id/index.php/syntax-literate/article/view/4703/2677
- Faisal, P., & Kisman, Z. (2020). Information and communication technology utilization effectiveness in distance education systems. International Journal of Engineering Business Management, 12, 1–9. https://doi.org/10.1177/1847979020911872
- Hamdandi, M., Chandra, R., Bachtiar, F., Lais, N., Apriyanti, D., & Pribadi, M. R. (2022). Perancangan UI / UX Pada Aplikasi Bapakkost Dengan Metode Design Thinking. MDP Student Conference 2022, 7(2021), 392–397.
- Hidayati, N. L. (2022). Banyak makan makan sayur dan cukup buah-buahan. Retrieved February 17, 2023, from rsnas.kulonprogokab.go.id website: https://rsnas.kulonprogokab.go.id/detil/204/banyak-makan-sayuran-dan-cukup-buah-buahan
- Isabel, M. (2022). Design Sprint: Enhancing STEAM and engineering education through agile prototyping and testing ideas es Su a e Antonio L o. 44 (September 2021). https://doi.org/10.1016/j.tsc.2022.101039
References
Anggraini, W. F., Susanto, T., & Ahmad, I. (2022). Sistem Informasi Pemasaran Hasil Kelompok Wanita Tani Desa Sungai Langka Menggunakan Metode Design Sprint. Jurnal Teknologi Dan Sistem Informasi (JTSI), 3(1), 34–40. Retrieved from http://jim.teknokrat.ac.id/index.php/JTSI
Fadliyani Nawir, B. K. (2021). USABILITY TESTING PLATFORM PENJUALAN SAYUR ONLINE DI KOTA MAKASSAR DI MASA COVID 19. Paper Knowledge . Toward a Media History of Documents, 6(1), 12–26. Retrieved from https://www.jurnal.syntaxliterate.co.id/index.php/syntax-literate/article/view/4703/2677
Faisal, P., & Kisman, Z. (2020). Information and communication technology utilization effectiveness in distance education systems. International Journal of Engineering Business Management, 12, 1–9. https://doi.org/10.1177/1847979020911872
Hamdandi, M., Chandra, R., Bachtiar, F., Lais, N., Apriyanti, D., & Pribadi, M. R. (2022). Perancangan UI / UX Pada Aplikasi Bapakkost Dengan Metode Design Thinking. MDP Student Conference 2022, 7(2021), 392–397.
Hidayati, N. L. (2022). Banyak makan makan sayur dan cukup buah-buahan. Retrieved February 17, 2023, from rsnas.kulonprogokab.go.id website: https://rsnas.kulonprogokab.go.id/detil/204/banyak-makan-sayuran-dan-cukup-buah-buahan
Isabel, M. (2022). Design Sprint: Enhancing STEAM and engineering education through agile prototyping and testing ideas es Su a e Antonio L o. 44 (September 2021). https://doi.org/10.1016/j.tsc.2022.101039